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As DMs, our drive and creativity often lead us to build big, complex adventures. Yet often the best stories come from simple adventures bursting with unique results as we play them at our table. Don't shy away from simple adventures with straight forward hooks and typical fantasy locations. Let the characters' actions complicate the situation.
For more on this topic, see my three-minute YouTube video on Running Simple Adventures.
Dragon of Icespire Peak, the adventure in the D&D Essentials Boxed Set, is noteworthy in many ways. It may be my favorite D&D adventure, up there with Curse of Strahd and Lost Mine of Phandelver. One of its great strengths is it's simplicity. Characters pick up jobs from a local job board, go on quests, complete them, and return home for a new one. It seems almost too simple, and for some groups it may be, but many enjoy this adventure not because of what it has in it but how it plays out at the table.
The most interesting events in our game occur at the table, not when we plan our adventure. Return of the Lazy Dungeon Master is built on this idea. We prepare what we need to let the game travel in interesting directions at the table. This is why we don't tie secrets and clues to specific locations, NPCs, or objects. We improvise their discovery during the game.
We can plan deep and rich adventures with lots of details, intrigue, and complications; or we can run a simple classic adventure and let the complications happen at the table.
Examples of Simple Adventures
What do simple adventures look like? Here are ten example straight-forward quests you might use or that might inspire your own:
- Collect the holy bell at the fallen monastery.
- Rescue the old cobbler lost in forgotten sewers.
- Defeat the elven warlord camping out at the ruined keep.
- Route the bandits threatening the village from the old dwarven mines.
- End the Black Sun cultist's ritual at the unhallowed megaliths.
- Find the sword of Kavan buried in the decrepit crypts outside of town.
- Root out the rat queen infesting the local inn with giant rats in the old cellars.
- Hunt down the murderous beast lairing in the caves along the southern foothills.
- Put the spirit of the red king to rest in the catacombs beneath the old church.
- Slay the Lord of Pigs in the infested warrens deep in the western forest.
Grab a Dyson Logos map, write down ten secrets and clues the characters might uncover in the location, throw in some monsters and treasure, and you have yourself a D&D game.
Shaking Up the Cliche
Sometimes a straight forward quest and adventure are all we need. Other times its worth shaking things up a little bit to make it unique. Here are ten ways we might shake up our otherwise common adventure:
- Why are the villains right to do what they do?
- Shake up the ancestries and origins of the quest givers and the enemies.
- Add fantastic features: something huge, something old, something otherworldly.
- A villain or henchman is related to one of the characters.
- The antagonists are righteous to a fault.
- Add a new theme to the monsters: fiery, cold, acidic, necrotic, radiant, electric, poisonous, etc.
- Mix monster types: undead hellhounds, shadowy orcs, celestial werewolves.
- Add factions to the monsters and villains. Can the characters pit one side against another?
- Layer threats. Perhaps the villains are trying to escape something even worse.
- Escalation. The whole event was far worse than it seems.
Many times, however, we need not shake things up like this. A straight forward adventure will shake itself up as our mind runs off during the game.
Hanging On to Classic D&D
"Classic" D&D had adventurers delving deep into dungeons to find lost treasure and face terrible monsters. There's no reason we can't keep that purity in heart. While many have taken the game into tremendous depths of character and story, sometimes we just want to stab a giant rat with a sword. Run simple adventures.
Related Articles
- West Marches Campaigns in Grendleroot
- A Guide to Official D&D 5th Edition Published Adventures
- Running Dragon of Icespire Peak from the D&D Essentials Kit
- Combining the D&D Starter Set and Essentials Kit
- Dungeons & Dragons Starter Set: Running Phandelver
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Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot.
Send feedback to mike@mikeshea.net.
This article is copyright 2020 by Mike Shea of Sly Flourish.