Running Ghosts of Saltmarsh Chapter 8: The Styes
This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Other articles include: Ghosts of Saltmarsh Session Zero Running Ghosts of Saltmarsh...
View ArticleThe Grendleroot in Avernus
Note, this article contains spoilers for Descent into Avernus. Fantastic Adventures, Ruins of the Grendleroot, my book of ten 5th edition underground adventures, is designed to fit into any fantasy RPG...
View ArticleThe Lazy Encounter Benchmark, a Simple Benchmark for D&D Encounter Deadliness
Simplifying the process of building combat encounters has been a focus of Sly Flourish since the fifth edition of Dungeons & Dragons has come out. Along with running combat in the theater of the...
View ArticleHarvesters of Worlds: A 1st to 20th Level Githyanki and Mind Flayer Campaign...
Mordenkainen's Tome of Foes includes a wonderful and deep section on the githyanki, the strange conquerers of the astral plane. Volo's Guide to Monsters includes a similar chapter for mind flayers....
View ArticleCrafting Lazy Monster Tokens for D&D
What to use to represent characters and monsters when running combat in D&D is a constant and continual conversation among D&D enthusiasts. Some swear by the need for a large collection of...
View ArticleShared Experiences Playing D&D Online
Many of us currently find ourselves stuck at home and unable to play our in-person D&D games. If we want to keep playing D&D, we have to move our games online. While it may be harder for us to...
View ArticlePlaying D&D Over Discord
In these times of social distancing, it becomes even more important for us to connect and spend time with family and friends. There is no better way to do that than playing D&D. D&D gives us...
View ArticleRunning Ghosts of Saltmarsh Chapter 7: Tammeraut's Fate
This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. You can read all of these articles here: Ghosts of Saltmarsh Session Zero Running Ghosts...
View ArticleSeven Samurai, the Perfect D&D Adventure
There are fewer movies more influential than Akira Kurosawa's Seven Samurai and this movie's story makes for a nearly perfect D&D adventure. The theme of Seven Samurai may be a perfect D&D...
View ArticleThe Only Dungeon Map You'll Ever Need
Dyson of Dyson Logos, the best site for D&D cartography on the internet, posted about how D&D BECMI creator Frank Mentzer used a single map over 30 times when running D&D in public. Dyson...
View ArticleTier Appropriate Adventure Locations
The characters' levels in D&D mean something within the fiction of the game. Chapter 1 of the Dungeon Master's Guide describes the four tiers of play and the impact the characters have in the world...
View ArticleUsing D&D Monster Stat Blocks as Templates to Mash Monsters Together
Back in the third edition of D&D, monsters could be augmented with monster templates to give them a new feel. The fifth edition of Dungeons & Dragons, for the most part, lacks these monster...
View ArticleRunning Descent into Avernus: the Fall of Eltruel
Note, this article contains spoilers for Descent into Avernus. In the popular D&D hardcover adventure Descent into Avernus the characters travel into the first layer of hell to save the city of...
View ArticleThe Grendleroot in Eberron
In a previous article, we looked at how to place Blackclaw Mountain, the primary location in Fantastic Adventures, Ruins of the Grendleroot, into Avernus, to expand the hardback adventure Descent into...
View ArticleRunning Hordes: The Lazy Way to Run Lots of D&D Monsters
The heroes stand atop a mountain of bones with one hundred skeletons swarming in. The cleric holds her holy symbol aloft and waves of radiant energy tear through the skeletons, shattering dozens of the...
View Article1d100 Eberron Factions
Below is a list of 1d100 Eberron factions. Use these factions in combination with other random lists of monuments, relics, items, locations, or any other useful random lists to generate...
View ArticleFantastic Lairs Kickstarter is Live!
Boss battles are hard. That's the first four words in Fantastic Lairs: Boss battles and Villainous Encounters for 5e. While we can build solid tools to improvise a lot of our D&D games as the...
View ArticleWest Marches Campaigns in Grendleroot
A west marches campaign is a particular style of RPG campaign, easily transported to D&D, that has some of the following criteria: There's no regular scheduled time. There's no fixed group of...
View ArticleRunning Chapter 1 of Descent into Avernus
Note: this article contains spoilers for the hardback campaign adventure Descent into Avernus*. If you take nothing else from this article, heed these words: the biggest improvement you can make to...
View ArticleBuilding Situations in D&D
Our D&D games can become more fluid, flexible, and easier to improvise when we DMs focus on larger situations and less on specific scenes and encounters. At it's core, D&D can be broken down...
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